0: Basic Soldier
1: Shield Soldier
2: Suicide Bomber
3: Bearded Soldier
4:
5:
6:
7: Corridor Bot (cannon)
8:
9:
A:
B: Corridor Bot (barrier)
C:
D:
E:
F:
10:
11: Elevator 1
12:
13: Man-eating Plant
14:
15:
16: Rifle Soldier 
17: Laser Barrier
18:
19: Falling Elevator
1A: Crane Soldier
1B:
1C:
1D: Remote Soldier
1E: Slime outlet
1F:
20: Bazooka soldier (Area 9 boss room)
21:
22:
23: Heavy Object Throwing Soldier 1
24:
25: Heavy Object Throwing Soldier 2
26:
27:
28:
29: Rifle Soldier (respawn at door)
2A: Exit 1
2B: Exit 2
2C: Exit 3
2D: Exit 4
2E: Event-triggered Exit
2F: Horizontal moving platform (Area 11)
30:
31:
32: Construction Soldier
33: Minibot
34:
35: Barrier
36: Crane Soldier (type 2)
37:
38: Rail Gunner
39:
3A: Knife Soldier
3B: H Platform (Neutral Area)
3C: Wired Soldier
3D:
3E:
3F:
40: Wreckingball on chain
41:
42:
43:
44: A12 Chopper - Cockpit
45:
46:
47: 
48: A12 Escape warp trigger
49: Electric Spark
4A: Horizontal electric cannon
4B: Laser Cannon Right
4C: Laser Cannon Left
4D:
4E: Horizontal moving platform (Area 10)
4F: Spike
50: NPC: Neutral zone guard
51: NPC: Common ally outside chamber
52: NPC: A13 "Super Joe?"
53: NPC: Neutral Area multi-use 1
54: NPC: "Don't be hasty"
55: NPC: Neutral Area multi-use 2
56: NPC: Neutral Area Common 2
57: NPC: Neutral Area Common 3
58: NPC: Killt's Bodyguard
59: NPC: Killt (Area 15)
5A: Giant Soldier
5B: Bazooka soldier
5C:
5D:
5E: Automatic Teleport (to Area 12 part 2)
5F: Elevator 2
60: Communication Device
61: NPC: Killt (Area 12)
62: NPC: Hal
63: "100th Opponent" Knife Soldier (A19)
64:
65: NPC: Neutral Area multi-use 3
66:
67: Pi Pi Pi
68:
69: Boss: Bullet turrent
6A:
6B: Boss Commander
6C: H Platform (Area 8)
6D: H Platform (Area 8)
6E: Main System
6F: Explod Countdown Trigger
70:
71:
72: Parachuted Item
73: 1-Up
74:
75: Experience Bullet
76:
77: Pit Spike
78:
79: Neutral Area Item
7A:
7B:
7C: NPC: P.O.W. (Area 17)
7D:
7E: NPC: Destroyer 1, 2, 3 (A18)
7F: Area 12 Laser Barrier
80: Palette darkening (Area 4)
81:
82:
83: A12 Chopper - Machine gun
84: Flame tile animation
85:
86: Neutral Area attack check
87:
88:
89:
8A: Slime Trigger (Area 2)